Part IV · C++ and Objects

13 Classes, Invariants, and Operator Overloading

PairWeek 10Lab: The Image fenceInterfaces

What still holds

A class exists to protect an invariant.

The agent may: implement member functions from your class declaration and invariant.

Learning objectives

After this chapter you should be able to:

Do unaided:

  1. Write a class's invariant in one sentence and name the data members it ties together.
  2. Write constructors that establish an invariant with initializer lists in declaration order, and refuse arguments that cannot satisfy it.
  3. Trace a member function and say where the invariant is temporarily false and why no caller can see it.
  4. Mark observers const, and predict the error when a const object calls one that is not.
  5. Write arithmetic, comparison and stream-output operators with conventional meaning, and count the copies a + b + c makes.

May delegate:

  1. Member function bodies, from a declaration, invariant and tests you wrote first.
  2. Hostile tests against your public interface, from an agent in the Adversary role.

Opening case

A composite case, not a real student or course.

Sam is building PA4 tools for the station's sky camera and needs a gain map: one correction factor per region of the frame, two rows by three columns, read from the camera's calibration file. They ask the agent for "a simple C++ matrix class with element access."

The chapter continues from here.

The loop in this chapter

Open a step to see what it asks of you and how it plays out in the Pair phase.

  1. PredictWrite the Image invariant, the members that could break it, and how many Adversary attacks will succeed, with a confidence.

    Step 1 of 6 · You, no AI

    What you hand in: A written prediction: the output, the memory state, the operation count, and how sure you are.

    Why this step: A prediction written before the run is the only way to learn whether your model of the machine is right. A miss is the most useful result there is, because it shows exactly where the model is wrong.

    The first prediction is never delegated.

    Ask yourself: What will this print, what will memory look like when it ends, and how many operations will it take?

  2. WriteBy hand: both constructors and remove_vertical_seam, with a paper trace like Table 13.2.

    Step 2 of 6 · You, no AI

    What you hand in: One small piece written by hand, to build the mental model.

    Why this step: You can only check what you could have built. Writing a small piece yourself gives you the model you will need to judge the agent's version later.

    Ask yourself: Could I write this piece again tomorrow without notes?

  3. SpecifyListing 13.13 with its invariant comment, tests with a const probe and refusal tests; public declarations do not change.

    Step 3 of 6 · You

    What you hand in: The header or class interface, unit tests, a complexity budget and the ownership rules.

    Why this step: The specification is the contract the code will be held to. Tests written first, a cost budget and ownership rules turn "looks right" into something you can check.

    The ownership and lifetime section of a specification is never delegated.

    Ask yourself: Who allocates, who frees, what does it cost, and what input would break it?

  4. DelegateThe Pair implements the rest; the Adversary, with the header only, attacks the public interface.

    Step 4 of 6 · The agent

    What you hand in: The implementation from your specification, or an explanation in the Tutor phase, with the prompts and transcript saved.

    Why this step: The agent does the typing; you keep the judgment. Saving the prompts and the transcript makes the delegation something you can audit afterward.

    Pair Pair phase: the agent writes small units from your specification, and you audit every line.

    Ask yourself: Did I hand over my specification and tests, and did I save what the agent said?

  5. AuditHeader diff; tests under ASan and UBSan; one test per successful attack; heap totals for + against +=; the Audit Report.

    Step 5 of 6 · You and the tools

    What you hand in: The Audit Report: tests, sanitizer and Valgrind output, your own cost derivation against a timing plot, the defects found, and a keep-or-rewrite decision.

    Why this step: What the agent says is testimony until an instrument confirms it. Tests, sanitizers, Valgrind and a timing plot are evidence.

    The final judgment that the code is correct is never delegated.

    Ask yourself: What did the sanitizer report, does the timing plot match my derivation, and would I keep this code or rewrite it?

  6. DefendFive minutes: state the invariant, show where each shape-changing member restores it, explain the overflow attack and its fix.

    Step 6 of 6 · You, live

    What you hand in: A five-minute oral defense.

    Why this step: If you can explain it live, you own it. The oral checks that the understanding is yours and not the agent's.

    Ask yourself: Why this bound, what input breaks it, and where is this memory freed?

What agents get wrong here

Patterns observed in agent-written code, to test for, not guarantees. If the agent no longer makes the mistake, your job is to prove it got it right, with the same instrument.

Public data, or private data behind setters and a non-const reference getter

How to catch it Read the public section before any body; Adversary tests

Section 13.3.1 · Tests

Operators with surprising meaning: an operator+ that changes its left operand, an == that ignores pixels

How to catch it Check signatures; test that a + b leaves a unchanged and that a changed copy is unequal

Section 13.3.2 · Tests

Missing const observers; a constructor that skips the size check; unchecked w * h

How to catch it A const probe; search for const_cast and mutable; refusal tests; huge sizes

Section 13.3.3 · Tests

What the chapter covers

  1. 13.1 The concept, by hand
    • 13.1.1 Access control: the fence
    • 13.1.2 Invariants: what must always be true
    • 13.1.3 Constructors establish the invariant
    • 13.1.4 Members preserve the invariant: a worked example
    • 13.1.5 const member functions
    • 13.1.6 Operator overloading with conventional meaning
    • 13.1.7 Comparison in C++20: defaulted == and <=>
    • 13.1.8 Operators on Image, and what they hide
  2. 13.2 Predict and check
  3. 13.3 What agents get wrong here
    • 13.3.1 Public data, and public data in disguise
    • 13.3.2 Operators with surprising meaning
    • 13.3.3 Missing const, and constructors that skip the check
  4. 13.4 Working with the agent
  5. 13.5 Lab: The Image fence
  6. 13.6 Defend it

Cost thread

Operators hide cost behind syntax. For n frames of p pixels, with operator+ as in Listing 13.8, r = a + b + c + d allocates n − 1 new images of p bytes; r = a; r += b; r += c; r += d; allocates one. Both do the same additions.

Summary

  • A class exists to protect an invariant tying its data members together; if the members vary independently, a struct with public data is the honest choice.
  • Access control is a compile-time fence; at -O2 an inline accessor compiled to the same instructions as a public member.
  • Constructors establish the invariant through the initializer list (run in declaration order), and throw rather than create a broken object.
  • Members may break the invariant internally but must restore it before returning; build aside, then commit, and offer no setter or non-const reference that changes one part alone.
  • Observers are const; operators keep their conventional meaning (+ built on +=, symmetric operators as non-members, << returning the stream, defaulted == and <=> comparing members in declaration order).
  • Operator syntax hides cost: Valgrind confirmed three 12 MB copies for a + b + c + d against one for the += version.

Key terms

  • class: a user-defined type with data members and member functions, declared with class (members private by default) or struct (public by default).
  • access specifier: the keyword public or private, which decides which code may name a member.
  • encapsulation: keeping a class's data private so that only member functions that preserve its invariant can change it.
  • class invariant: a condition on a class's data members that holds after construction and around every public member call.
  • constructor: a member function, named after the class, that runs when an object is created and establishes its invariant.
  • member initializer list: the list after a constructor's colon that initializes data members directly, in declaration order.
  • const member function: a member function that cannot change data members and can be called on const objects.
  • this: the hidden pointer, inside a member function, to the object the function was called on.
  • operator overloading: defining what an operator such as + means for a user-defined type, by writing a function named operator+.
  • defaulted comparison: an operator== or operator<=> declared = default, which compares members in declaration order.
  • three-way comparison (<=>): the C++20 operator that reports less, equal or greater in one call.

Connections

Where this chapter and another point to each other most often.

See it on the map

Further reading

  • Stroustrup and Sutter (2024), C++ Core Guidelines, sections C, Con and the operator rules C.160 to C.170: numbered rules with reasons, in the vocabulary reviewers use.
  • Meyer (1992): the original case that invariants, preconditions and postconditions specify a class.
  • Parnas (1972): why hiding a design decision behind an interface is the point of a module.
  • Stroustrup (2024): classes and operators at a beginner's pace, with other examples.